Minecraft Architect - Premium Hubs, Spawns, Cities, Castles

Medieval · Neoclassical · Cyberpunk · Modern

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Hub & Spawn 

Readable player flow, clear landmarks,

PF lighting.

from $75

Size: ~60–250×

ETA: 3–14 days

Revisions: 2

City Block

Layered facades, playable streets,

day & night setup.

from $115

Size: ~70–400×

ETA: 7-20 days

Revisions: 2

Small Builds

Cozy bases, chalets, quest spots - great entry commission

from $35

Size: <40×

ETA: 1-4 days

Revisions: 2

Full interiors +$59–149

Custom terrain/trees +$39–190

Server install +$24

Rush (48–72h) +30%

Extra revisions $12/h

Gothic Cloister Lobby 60x60

Project Imperial, 1.16.5

Premium lobby courtyard with navigable gardens

and a central fountain.

 • Goal: server lobby with clear player flow
 • Style: gothic cloister + stone arcades
 • Scope: exteriors, lighting, paths, greenery (no full interiors)

 • Time: 2 days • Revisions: 0 • Delivery: world

European City Block 300×360

Project Olver, 1.19.x

Victorian/neoclassical city with domes and a landmark tower.

Designed for RP.

 • Goal: RP city district for Survival mode (walkable street, facades)
 • Style: victorian / neoclassical / mix
 • Scope: exteriors, plazas, decorative interiors (POIs)

 • Time: 25 days • Revisions: 0 • Delivery: world

Alpine Chalets - 2 houses

Private order, 1.19.x

Warm alpine lodges built into snowy mountains,

perfect for survival/RP servers.

 • Goal: small alpine houses for RP/survival spawn or adventure map
 • Style: alpine / chalet / mountain
 • Scope: 2 exteriors + basic interiors, snowy environment integration


 • Time: 2 days • Revisions: 0 • Delivery: world

Cyberpunk City - 200×200

Vertical skyline, signage system and multi-level walkways.

 • Goal: RP/minigames district with strong identity and a true 2077
 • Style: cyberpunk / neo-noir / metabolism
 • Scope: skyline, plazas, signage, skybridges, lighting


 • Time: 1 month • Revisions: 0 • Delivery: world

About

Yo! I’m Mart, a Minecraft architect with a formal degree

from a European School of Architecture.
I’ve been building in Minecraft for over 6 years (playing for more than 12), creating projects in a wide range of styles. My focus is on atmosphere, composition, and delivering exactly what the project requires.

1. Brief: size in blocks, 3–5 style refs, version, deadline, budget
2. Upfront: 50% to start
3. Layout: white-box preview for composition
4. Detailing & lighting
5. Preview + 2 revisions
6. Delivery: .schem / world + optional installation

Process

bemartweb@gmail.com

Contacts