
Minecraft Architect - Premium Hubs, Spawns, Cities, Castles
Medieval · Neoclassical · Cyberpunk · Modern
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Hub & Spawn
Readable player flow, clear landmarks,
PF lighting.
from $75
Size: ~60–250×
ETA: 3–14 days
Revisions: 2

City Block
Layered facades, playable streets,
day & night setup.
from $115
Size: ~70–400×
ETA: 7-20 days
Revisions: 2

Small Builds
Cozy bases, chalets, quest spots - great entry commission
from $35
Size: <40×
ETA: 1-4 days
Revisions: 2
Full interiors +$59–149
Custom terrain/trees +$39–190
Server install +$24
Rush (48–72h) +30%
Extra revisions $12/h

Gothic Cloister Lobby 60x60
Project Imperial, 1.16.5
Premium lobby courtyard with navigable gardens
and a central fountain.
• Goal: server lobby with clear player flow
• Style: gothic cloister + stone arcades
• Scope: exteriors, lighting, paths, greenery (no full interiors)
• Time: 2 days • Revisions: 0 • Delivery: world





European City Block 300×360
Project Olver, 1.19.x
Victorian/neoclassical city with domes and a landmark tower.
Designed for RP.
• Goal: RP city district for Survival mode (walkable street, facades)
• Style: victorian / neoclassical / mix
• Scope: exteriors, plazas, decorative interiors (POIs)
• Time: 25 days • Revisions: 0 • Delivery: world





Alpine Chalets - 2 houses
Private order, 1.19.x
Warm alpine lodges built into snowy mountains,
perfect for survival/RP servers.
• Goal: small alpine houses for RP/survival spawn or adventure map
• Style: alpine / chalet / mountain
• Scope: 2 exteriors + basic interiors, snowy environment integration
• Time: 2 days • Revisions: 0 • Delivery: world




Cyberpunk City - 200×200
Vertical skyline, signage system and multi-level walkways.
• Goal: RP/minigames district with strong identity and a true 2077
• Style: cyberpunk / neo-noir / metabolism
• Scope: skyline, plazas, signage, skybridges, lighting
• Time: 1 month • Revisions: 0 • Delivery: world




About
Yo! I’m Mart, a Minecraft architect with a formal degree
from a European School of Architecture.
I’ve been building in Minecraft for over 6 years (playing for more than 12), creating projects in a wide range of styles. My focus is on atmosphere, composition, and delivering exactly what the project requires.
1. Brief: size in blocks, 3–5 style refs, version, deadline, budget
2. Upfront: 50% to start
3. Layout: white-box preview for composition
4. Detailing & lighting
5. Preview + 2 revisions
6. Delivery: .schem / world + optional installation
Process